

The entire Rapid Fire subset of weapons are, by definition, less effective at longer ranges (normally turns 1 and 2).Įditors note although this is now less true due to the new Bolter Beta rule.

Most anti-infantry weapons are relatively short ranged, or much less effective at longer ranges. Guards Daddy’s Imperial Guard Infantry Alpha Strike ResilienceĪ further benefit relates to Alpha Strike. Think of it as a squad being told to keep a gun in action at all costs, hauling the bodies of their comrades aside as they keep it in action in a hail of incoming fire! Heavy weapons in infantry squads have 8 wounds to work through before we remove the Heavy Weapon. We can use this to keep our big guns firing. In 8th Edition the choice of casualties within a squad is yours.

Your enemy cannot easily bring their Lascannons to bear on your Company Commander for example. The only multi-wound models in an all infantry list are characters. The targets that multi-wound weapons are good against are protected by the character mechanic, and this is something within your control. This is why Lascannons aren’t used to shoot infantry squads!Īn Imperial Guard Infantry list takes these principles to the extreme! An all infantry list effectively makes a large portion of an enemy’s points redundant almost immediately. Essentially this means the more powerful a weapon is (strength/damage) the less effective it is proportionately at targets made up of multiple single wound models. They benefit from wounds not rolling over. We can even find advantage in the fragility of the Imperial Guard Infantry as single wound models. This tipped the advantage towards infantry. Vehicles and monsters did not gain additional bonuses vs infantry. In 8th Edition, the ability of any weapon being able to wound anything, meant that infantry vs vehicles and monsters received a massive buff. This artwork from when I started playing 40k (1st Edition) has always been core to what I want an Imperial Guard army to be.īeyond the ‘fluff’ however, mass infantry in 8th edition has a number of specific advantages: Wound Anything He has nothing but his faith, and his buddies, to get him through. Playing a pure Imperial Guard Infantry or an infantry heavy list has a number of benefits.įirstly, and perhaps most importantly is the rule of cool! For me, the attraction of the Imperial Guard has always been the feeling of cheering for the little guy! A Guardsman is clearly just a human in the battle against the monstrous horrors of the 41st millennium. His last article in Astra Militarum Infantry proved very successful and remains one of the most popular articles on this 40K Blog.
#IMPERIAL GUARD HOLD THE LINE UPDATE#
I have a guest post today from Guard Daddy – an update on Imperial Guard Infantry.
